![]() I’ve always thought that ‘history timeline’ was a misleading name. As far as editing is concerned, the Browser and 3D view are just for show! Think of the timeline as the program code that produces your design. The things in the Browser (the hierarchical object list on the left), are also a product of the history timeline sequence. The 3D view in the center of the screen is the result of executing that sequence of operations. The mesh itself is the document.īut with Fusion 360, the document is composed of the sequence of things in the history timeline (shown at the bottom of the screen). When you move edges or faces, bore holes, or perform any other operation, you’re modifying the Mesh: a collection of points, edges and faces in Cartesian 3D space. This is also true of mesh-centric 3D modelers like Blender or SketchUp. With a word processor, it’s the words a spreadsheet, it’s the numbers and formulae an image editor, it’s the pixels. ![]() With most editing tools, the document you’re editing is comprised of the things displayed right in front of you.
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